Dogs

Though Commanders call the shots in Rocket Dogs, the dogs are the stars - as they should be! The Genesis Set features 25 unique Dog breeds, ranging from all-time favorites like the Shiba Inu and Siberian Husky to more obscure breeds, such as the Basenji and Vizsla. Future Sets will introduce new Dog breeds until all 500 Dog breeds can compete in Rocket Dogs races.

All Dogs are unique, and as such, each breed features its own unique approach to racing. From the Greyhound that focuses on all-out Speed and Acceleration to the English Bulldog's strategically high Capacity, there's a Dog to suit every Commander. Explore different gameplay strategies by trying out several Dog breeds to find a pawed partner that's perfect for you.

Dalmatian

Uncommon

American Eskimo

Uncommon

Irish Setter

Rare

Golden Retriever

Rare

Base Stats

Dogs have eight stats ranging from 1 to 50 that affect their racing style and scavenging ability. Each Dog breed has a different combination of base stats, enabling a vast array of racing strategies.

Speed determines your Dog's maximum running speed during a race. The higher your Dog's Speed, the faster they'll run!

Acceleration is your Dog's 0-60 rating, determining how quickly your Dog will reach its top running speed from a stopped or slowed condition. High Acceleration is key to helping your Dog regain its top running speed (and race position!) quickly after being hit by an opponent's Attack.

Endurance determines how quickly your Dog's Energy depletes as they're racing. The higher your Dog's Endurance is, the slower their Energy will drain throughout their time on the racecourse.

As Energy drains, your Dog's racing performance will begin to suffer. It's always a good idea to have something on-hand to help your Dog to regain Energy while racing, like Treats!

Even the zippiest of Dogs can get caught by a well-executed Attack! Agility determines your Dog's ability and likelihood of avoiding a Spike-type Attack. Higher Agility stat values allow your Dog to avoid more Spikes as they race!

Ever met a Dog whose stubbornness rivals a brick wall? Now, you can use it to your advantage! Will represents how much mental willpower your Dog has. A Higher Will stat value helps to reduce the effect of Strain-type Attacks against your Dog, sometimes avoiding them altogether!

Sometimes, Dogs see things we can't. Perception represents how keen-eyed or observant your Dog is on the racecourse. The higher your Dog's Perception, the greater the chance they'll avoid Traps and environmental effects, or even find helpful shortcuts or other in-race bonuses on the course!

A Dog's Capacity helps determine the maximum amount of Build Cost your Loadout's Strategy Deck can contain.

A Dog's Scavenging proficiency helps determine how successful the Dog's Scavenging quests will be.

Capacity

Your Strategy Deck must include 15 Items. These are your Attacks, Shields, Treats, Rocket Fuel, etc.

All Items have a Build Cost ranging from 0 to 6, which is the cost to include that Item in your Strategy Deck. Suppose your Loadout has 25 Total Capacity, which is the sum of your Dog's Capacity stat plus any additional Capacity gained from your equipped Rocket or Gear. In that case, the total Build Cost of all the Items in your Strategy Deck can equal up to 25.

For example, if you include five copies of a 5 Build Cost Item, your other 10 Items must all have a 0 Build Cost.

Generally, a higher Capacity allows for Items with higher Build Costs, such as better Attacks, to be more easily included in your Loadout! Get strategic when considering what Dog is best to execute your Loadout's Strategy Deck.

Rarity Bonus Stats

Every rarity tier above Common gives a Dog one extra stat point per tier that you can add to any of your Dog's base stats to begin customizing your Dog!

Rarity Tier Bonus Stats
Common 0
Uncommon 1
Rare 2
Super Rare 3
Ultra Rare 4
Cosmic Rare 5

Energy

Dogs begin every race at the starting line with 100% Energy. As the race unfolds, your Dog will lose Energy at a rate determined by its Endurance stat. The higher your Dog's Endurance, the slower their Energy will deplete.

As your Dog's Energy depletes, their racing performance may start to suffer in a few ways:

  • Decreased maximum running speed. Your Dog can only maintain its maximum running speed when its Energy is above the Reserve Limit. The Reserve Limit may change race to race, depending on the race format or distance. Sprint races may have a 10% Reserve Limit, while long-distance Enduro races, on the other hand, may have a 60% Reserve Limit.

    Once your Dog's Energy falls below the Reserve Limit, they will run slower. If they lose all their Energy, they'll run at minimum speed. A Dog's minimum speed is the same for all Dogs, regardless of Breed or their Speed stats - consider it a simple trot!

  • Decreased avoidance of your opponent's Attacks. Your Dog has a chance to avoid incoming Attacks based on its stats. Agility determines the max avoidance rate of Spikes, Will determines the max avoidance rate of Strains, and Perception determines the max avoidance rate of Traps.

    These max avoidance rates are only possible when your Dog's Energy is above the Reserve Limit. As Energy depletes below the Reserve Limit, these avoidance rates begin to decrease as your Dog grows tired. When your Dog has 0% Energy, it will no longer have a chance to avoid any incoming Attacks.

  • 0% Energy. Don't worry, your Dog won't be removed from their race if they reach 0% Energy! However, they will be exhausted, run at minimum speed, and be unable to avoid any incoming Attacks.

Leveling System

Dogs can grow their racing abilities by leveling up, allowing you to improve your Dog's stats and enhance your gameplay strategies. Want to own the most agile Husky in the cosmos? Add a dash of Agility. Want to train the fastest Pomeranian in the Aluza system? Add a sprinkle of Speed. Want to command the best scavenging Bloodhound on Quantum Prime? Turn an eye toward Scavenging.

All Dogs start at Level 0, maintaining their breed's base stats plus any Rarity Bonus Stats. After their first Race, they'll level up to Level 1, helping you keep track of which Dogs have begun to compete.

Each time you Level your Dog, they'll gain one stat point that can be applied to any of their base stats. At Level 25, for instance, your Dog will have 25 more stat points than a Level 0 of the same rarity tier and is now fully customized by you!

Level 2 and higher are unlocked by spending Insert Coins you've won from racing.

The cost of each level is equivalent to $1.00 USD paid in Insert Coins when you level up your Dog.

Dogs can reach an initial Max Level of 25. Higher Levels beyond 25, however - which will eventually allow a Dog to climb to Level 100 - are achieved through the Dog Generations system, described below.

Dog Stat Resets

Want to try out a new race strategy with your Dog that requires a different distribution of its stat points? Or perhaps the metagame has shifted, and what worked for you last Season is an outdated strategy. Don't worry. You can reset your Dog's stats anytime with the help of Insert Coins.

The cost to reset your Dog's stats, which enables redistribution of those stats, is equivalent to $1.00 USD paid in Insert Coins at the time of reset.

When you initiate a Dog stat reset, their stats revert to its Breed's Base Stats. You can then reapply all stat points from its Rarity Bonus (Uncommon and higher rarities) and all stat points from its current Level to create the Dog of your wildest dreams.

Skills

Each Dog breed has a unique Breed Skill. From the Shiba Inu's Barrel Roll to the Greyhound's Beyond Redline, Breed Skills ensure each Dog has a racing style that is truly distinctive to them.

Active & Passive Skills

Dog Skills can be Active or Passive. Active Skills are abilities that you, as the Dog's Commander, may choose when to use or activate during a Race. Passive Skills are abilities that you do not have to actively manage, as they will take effect automatically when certain conditions are met.

An example of Active and Passive Breed Skills can be found below:

With this Skill, the Commander can choose when their Greyhound can expend Energy for a massive temporary Speed and Acceleration buff.

Beyond Redline

Greyhound

Active

Skill Type

The Shiba Inu has a significantly higher chance of avoiding incoming Spikes while its Energy is above a minimum threshold. With this Skill, a Shiba Inu will automatically have a chance to avoid Spikes, no action is required from its Commander.

Barrel Roll

Shiba Inu

Passive

Skill Type

Skill Slots

Even old dogs can learn new tricks. Each Dog has two additional Skill slots that are vacant by default. You may choose to purchase additional Skills from the global Skill pool with Insert Coins, further customizing your Dog's Skills to fit your desired race strategy!

The rarity of your Dog will determine which Skills you can purchase for your two additional Skill slots.

Rarity Slot 1 - Max Skill Tier Slot 2 - Max Skill Tier
Common 1 1
Uncommon 2 1
Rare 2 2
Super Rare 3 2
Ultra Rare 3 3
Cosmic Rare 3 3

When you purchase a new Skill for your Dog, it is permanently learned by that Dog. Your Dogs only need to learn each unique Skill once. You can purchase as many additional Skills for your Dog as you'd like, but you can only fill each slot with one Skill at a time. You can switch which Skills are filled in each slot at any time between Races to best suit your next race strategy!

Each Skill costs $5.00 USD paid in Insert Coins at the time the Skill is purchased.

There are initially 20 Skills available for purchase, with a mixture of Active and Passive Skills:

Efficient Engineering empowers a Trap-focused strategy by granting additional charges to laid Traps.

Efficient Engineering

Passive

1

Tier

Mare Feast is a powerful skill that grants the owner Energy when attacking with Strains.

Mare Feast

Passive

1

Tier

Switcheroo is an active skill that temporarily swaps an opponent's highest and lowest attributes.

Switcheroo

Active

1

Tier

Vimdigestion is a unique skill that grants the owner additional Speed whenever they consume a Treat.

Vimdigestion

Passive

1

Tier

Running on Fumes allows the owner to spend Energy to gain a basic Boost Charge (no special Fuel attributes).

Running on Fumes

Active

1

Tier

Viper Rounds reward aggressive Spike decks by draining Agility from struck opponents, making them less likely to dodge future Spikes.

Viper Rounds

Passive

1

Tier

Rocket Jump can be activated to propel the owner into the air and forward a short distance, avoiding any Traps along the way.

Rocket Jump

Active

2

Tier

When activated, Dupe Trick allows the owner to load a Rocket Fuel without consuming the Card.

Dupe Trick

Active

2

Tier

Scrap Barrier passively girds the owner's defences based on the number of Cards in their Discard Pile.

Scrap Barrier

Passive

2

Tier

Keep the Pump in removes the cooldown triggered by loading Rocket Fuels.

Keep the Pump In

Passive

2

Tier

Activating Debilitating Aura drains All Stats from nearby opponents for a short time.

Debilitating Aura

Active

2

Tier

Burning Rush reduces the owner's Energy drain rate while their Rocket is at high Heat.

Burning Rush

Passive

2

Tier

Burnout enables players that desire an early lead by loading basic Boost Charges at the start of a race.

Burnout

Passive

2

Tier

Untapped Potential provides a small Speed buff whenever the owner discards a Card.

Untapped Potential

Passive

3

Tier

Shield Master is a simple but potent skill that increases the duration of Shield effects on the owner.

Shield Master

Passive

3

Tier

Performance Exhaust allows the owner to vent Heat to gain a massive temporary Speed buff.

Performance Exhaust

Active

3

Tier

The Afterburners skill causes the owner's Rocket to retain a portion of its Boost Speed for a short time after a Boost ends.

Afterburners

Passive

3

Tier

Luxury Tax punishes the leading opponent, forcing them to discard the rarest Card in their hand.

Luxury Tax

Active

3

Tier

This is Fine encourages very risky play, granting a large Speed buff to the owner after a period of Overheating.

This is Fine

Passive

3

Tier

Dog Generations

All Dogs have a Generation (abbreviated Gen), which determines the Max Level ceiling for a given Dog. Higher Gen Dogs allow for higher Max Levels, as outlined below:

Generation (Gen) Max Level
1 25
2 40
3 55
4 70
5 85
6 100

Dogs sold in Combo Boxes are always Gen 1.

Gen 2 through Gen 6 Dogs are acquired by retiring two max level Dogs of the same breed from the previous Generation. The two retired Dogs will parent a new next-Gen Dog! The newly acquired Dog always starts at Level 0, and is an NFT, just like all other non-retired Dogs.

For instance:

  • 2 Gen 1 Level 25 Shiba Inus Gen 2 Level 0 Shiba Inu
  • 2 Gen 5 Level 85 Siberian Huskies Gen 6 Level 0 Siberian Husky

The newly acquired next-Gen Dog will inherit all Skills ever learned by its parents and owned at the time of their retirement.

Currently, you can only acquire Gen 2 Dogs. As the game grows, the Toba have committed to researching, observing, and sharing best practices toward the parentage of next-Gen Rocket Dogs so that one day, higher Generations will be available.

Retired Dogs live out their days at Rocket Dogs Ranch, a place of blissful happiness created by the Toba to care for and nurture retired Rocket Dogs! You'll always be able to visit them on the Ranch to reminisce about their legendary legacies on the racecourse and deliver the most epic belly rubs in the galaxy.

When you retire your Dogs, they are no longer playable, are no longer owned by you, and cease to be NFTs. Instead, they will enjoy their remaining time in the cosmos at the Ranch, and their racing and scavenging adventures will be memorialized in your account forever!